From mboxrd@z Thu Jan 1 00:00:00 1970 Received: by xproxy.gmail.com with SMTP id s11so59197wxc for ; Tue, 07 Mar 2006 18:52:05 -0800 (PST) Message-ID: Date: Tue, 7 Mar 2006 22:52:05 -0400 From: "=?ISO-8859-1?Q?Andr=E9_Goddard_Rosa?=" Subject: Re: [ck] Re: [PATCH] mm: yield during swap prefetching In-Reply-To: <200603081330.56548.kernel@kolivas.org> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 8BIT Content-Disposition: inline References: <200603081013.44678.kernel@kolivas.org> <200603081322.02306.kernel@kolivas.org> <1141784834.767.134.camel@mindpipe> <200603081330.56548.kernel@kolivas.org> Sender: owner-linux-mm@kvack.org Return-Path: To: Con Kolivas Cc: Lee Revell , Andrew Morton , linux-mm@kvack.org, linux-kernel@vger.kernel.org, ck@vds.kolivas.org List-ID: [...] > > > Because being a serious desktop operating system that we are > > > (bwahahahaha) means the user should not have special privileges to run > > > something as simple as a game. Games should not need special scheduling > > > classes. We can always use 'nice' for a compile though. Real time audio > > > is a completely different world to this. [...] > Well as I said in my previous reply, games should _not_ need special > scheduling classes. They are not written in a real time smart way and they do > not have any realtime constraints or requirements. Sorry Con, but I have to disagree with you on this. Games are very complex software, involving heavy use of hardware resources and they also have a lot of time constraints. So, I think they should use RT priorities if it is necessary to get the resources needed in time. Thanks, -- []s, Andre Goddard -- To unsubscribe, send a message with 'unsubscribe linux-mm' in the body to majordomo@kvack.org. For more info on Linux MM, see: http://www.linux-mm.org/ . Don't email: email@kvack.org