It was one of camera scenarios. I internally asked and heard that was not a bug but normal. I think 2GB looks too big for one graphics buffer but it could be for other purposes like camera. I think the system heap should support that. 2023년 4월 13일 (목) 오전 1:49, T.J. Mercier 님이 작성: > On Wed, Apr 12, 2023 at 4:38 AM Jaewon Kim > wrote: > > > Yes I think you're right. As a allocator, dma-buf system heap looks to > be loose > > in memory allocation. Limiting dmabuf memory may be required. But I > think there > > is no nice and reasonable way so far. And the dma-buf system heap is > being > > widely used in Android mobile system. AFAIK the camera consumes huge > memory > > through this dma-buf system heap. I actually even looked a huge size > request > > over 2GB in one dma-buf request. > > > Hey can you point me to where you saw a request that big? That's a > non-buggy request?! >