From: John Hubbard <jhubbard@nvidia.com>
To: Wei Yang <richard.weiyang@gmail.com>
Cc: <akpm@linux-foundation.org>, <linux-mm@kvack.org>,
<linux-kernel@vger.kernel.org>, <jgg@ziepe.ca>,
<david@redhat.com>
Subject: Re: [Patch v2 2/2] mm/page_alloc.c: define node_order with all zero
Date: Fri, 27 Mar 2020 17:59:30 -0700 [thread overview]
Message-ID: <97a6bf40-792b-6216-d35b-691027c85aad@nvidia.com> (raw)
In-Reply-To: <20200328002616.kjtf7dpkqbugyzi2@master>
On 3/27/20 5:26 PM, Wei Yang wrote:
> On Fri, Mar 27, 2020 at 03:37:57PM -0700, John Hubbard wrote:
>> On 3/27/20 3:01 PM, Wei Yang wrote:
>>> Since we always clear node_order before getting it, we can leverage
>>> compiler to do this instead of at run time.
>>>
>>> Signed-off-by: Wei Yang <richard.weiyang@gmail.com>
>>> ---
>>> mm/page_alloc.c | 3 +--
>>> 1 file changed, 1 insertion(+), 2 deletions(-)
>>>
>>> diff --git a/mm/page_alloc.c b/mm/page_alloc.c
>>> index dfcf2682ed40..49dd1f25c000 100644
>>> --- a/mm/page_alloc.c
>>> +++ b/mm/page_alloc.c
>>> @@ -5585,7 +5585,7 @@ static void build_thisnode_zonelists(pg_data_t *pgdat)
>>> static void build_zonelists(pg_data_t *pgdat)
>>> {
>>> - static int node_order[MAX_NUMNODES];
>>> + static int node_order[MAX_NUMNODES] = {0};
>>
>>
>> Looks wrong: now the single instance of node_order is initialized just once by
>> the compiler. And that means that only the first caller of this function
>> gets a zeroed node_order array...
>>
>
> What a shame on me. You are right, I miss the static word.
>
> Well, then I am curious about why we want to define it as static. Each time we
> call this function, node_order would be set to 0 and find_next_best_node()
> would sort a proper value into it. I don't see the reason to reserve it in a
> global area and be used next time.
It's not just about preserving the value. Sometimes it's about stack space.
Here's the trade-offs for static variables within a function:
Advantages of static variables within a function (compared to non-static
variables, also within a function):
-----------------------------------
* Doesn't use any of the scarce kernel stack space
* Preserves values (not always necessarily and advantage)
Disadvantages:
-----------------------------------
* Removes basic thread safety: multiple threads can no longer independently
call the function without getting interaction, and generally that means
data corruption.
So here, I suspect that the original motivation was probably to conserve stack
space, and the author likely observed that there was no concurrency to worry
about: the function was only being called by one thread at a time. Given those
constraints (which I haven't confirmed just yet, btw), a static function variable
fits well.
>
> My suggestion is to remove the static and define it {0} instead of memset
> every time. Is my understanding correct here?
Not completely:
a) First of all, "instead of memset every time" is a misconception, because
there is still a memset happening every time with {0}. It's just that the
compiler silently writes that code for you, and you don't see it on the
screen. But it's still there.
b) Switching away from a static to an on-stack variable requires that you first
verify that stack space is not an issue. Or, if you determine that this
function needs the per-thread isolation that a non-static variable provides,
then you can switch to either an on-stack variable, or a *alloc() function.
thanks,
--
John Hubbard
NVIDIA
next prev parent reply other threads:[~2020-03-28 0:59 UTC|newest]
Thread overview: 14+ messages / expand[flat|nested] mbox.gz Atom feed top
2020-03-27 22:01 [Patch v2 1/2] mm/page_alloc.c: use NODE_MASK_NONE define used_mask Wei Yang
2020-03-27 22:01 ` [Patch v2 2/2] mm/page_alloc.c: define node_order with all zero Wei Yang
2020-03-27 22:37 ` John Hubbard
2020-03-27 23:18 ` Jason Gunthorpe
2020-03-28 0:27 ` Wei Yang
2020-03-28 0:26 ` Wei Yang
2020-03-28 0:51 ` Baoquan He
2020-03-28 0:59 ` John Hubbard [this message]
2020-03-28 1:10 ` Wei Yang
2020-03-28 1:28 ` John Hubbard
2020-03-28 2:56 ` Wei Yang
2020-03-29 1:30 ` John Hubbard
2020-03-29 2:31 ` Wei Yang
2020-03-28 11:25 ` Baoquan He
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