Hi Jerome, On 04/15/2013 11:38 PM, Jerome Glisse wrote: > On Mon, Apr 15, 2013 at 4:39 AM, Simon Jeons > wrote: > > Hi Jerome, > On 02/10/2013 12:29 AM, Jerome Glisse wrote: > > On Sat, Feb 9, 2013 at 1:05 AM, Michel Lespinasse > > wrote: > > On Fri, Feb 8, 2013 at 3:18 AM, Shachar Raindel > > wrote: > > Hi, > > We would like to present a reference implementation > for safely sharing > memory pages from user space with the hardware, > without pinning. > > We will be happy to hear the community feedback on our > prototype > implementation, and suggestions for future improvements. > > We would also like to discuss adding features to the > core MM subsystem to > assist hardware access to user memory without pinning. > > This sounds kinda scary TBH; however I do understand the > need for such > technology. > > I think one issue is that many MM developers are > insufficiently aware > of such developments; having a technology presentation > would probably > help there; but traditionally LSF/MM sessions are more > interactive > between developers who are already quite familiar with the > technology. > I think it would help if you could send in advance a detailed > presentation of the problem and the proposed solutions > (and then what > they require of the MM layer) so people can be better > prepared. > > And first I'd like to ask, aren't IOMMUs supposed to > already largely > solve this problem ? (probably a dumb question, but that > just tells > you how much you need to explain :) > > For GPU the motivation is three fold. With the advance of GPU > compute > and also with newer graphic program we see a massive increase > in GPU > memory consumption. We easily can reach buffer that are bigger > than > 1gbytes. So the first motivation is to directly use the memory the > user allocated through malloc in the GPU this avoid copying > 1gbytes of > data with the cpu to the gpu buffer. The second and mostly > important > > > The pinned memory you mentioned is the memory user allocated or > the memory of gpu buffer? > > > Memory user allocated, we don't want to pin this memory. After this idea merged, we don't need to allocate memory for integrated GPU buffer and discrete GPU don't need to have its own memory, correct? > > Cheers, > Jerome