From: Con Kolivas <kernel@kolivas.org>
To: Andrew Morton <akpm@osdl.org>
Cc: linux-kernel@vger.kernel.org, linux-mm@kvack.org, ck@vds.kolivas.org
Subject: Re: [PATCH] mm: yield during swap prefetching
Date: Wed, 8 Mar 2006 12:28:05 +1100 [thread overview]
Message-ID: <200603081228.05820.kernel@kolivas.org> (raw)
In-Reply-To: <20060307172337.1d97cd80.akpm@osdl.org>
On Wed, 8 Mar 2006 12:23 pm, Andrew Morton wrote:
> Con Kolivas <kernel@kolivas.org> wrote:
> > > but, but. If prefetching is prefetching stuff which that game will
> > > soon use then it'll be an aggregate improvement. If prefetch is
> > > prefetching stuff which that game _won't_ use then prefetch is busted.
> > > Using yield() to artificially cripple kprefetchd is a rather sad
> > > workaround isn't it?
> >
> > It's not the stuff that it prefetches that's the problem; it's the disk
> > access.
>
> But the prefetch code tries to avoid prefetching when the disk is otherwise
> busy (or it should - we discussed that a bit a while ago).
Anything that does disk access delays prefetch fine. Things that only do heavy
cpu do not delay prefetch. Anything reading from disk will be noticeable
during 3d gaming.
> Sorry, I'm not trying to be awkward here - I think that nobbling prefetch
> when there's a lot of CPU activity is just the wrong thing to do and it'll
> harm other workloads.
I can't distinguish between when cpu activity is important (game) and when it
is not (compile), and assuming worst case scenario and not doing any swap
prefetching is my intent. I could add cpu accounting to prefetch_suitable()
instead, but that gets rather messy and yielding achieves the same endpoint.
Cheers,
Con
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next prev parent reply other threads:[~2006-03-08 1:28 UTC|newest]
Thread overview: 43+ messages / expand[flat|nested] mbox.gz Atom feed top
2006-03-07 23:13 Con Kolivas
2006-03-07 23:26 ` Andrew Morton
2006-03-07 23:32 ` Con Kolivas
2006-03-08 0:05 ` Andrew Morton
2006-03-08 0:51 ` Con Kolivas
2006-03-08 1:11 ` Andrew Morton
2006-03-08 1:12 ` Con Kolivas
2006-03-08 1:19 ` Con Kolivas
2006-03-08 1:23 ` Andrew Morton
2006-03-08 1:28 ` Con Kolivas [this message]
2006-03-08 2:08 ` Lee Revell
2006-03-08 2:12 ` Con Kolivas
2006-03-08 2:18 ` Lee Revell
2006-03-08 2:22 ` Con Kolivas
2006-03-08 2:27 ` Lee Revell
2006-03-08 2:30 ` Con Kolivas
2006-03-08 2:52 ` [ck] " André Goddard Rosa
2006-03-08 3:03 ` Lee Revell
2006-03-08 3:05 ` Con Kolivas
2006-03-08 21:07 ` Zan Lynx
2006-03-08 23:00 ` Con Kolivas
2006-03-08 23:48 ` Zan Lynx
2006-03-09 0:07 ` Con Kolivas
2006-03-09 3:13 ` Zan Lynx
2006-03-09 4:08 ` Con Kolivas
2006-03-09 4:54 ` Lee Revell
2006-03-08 7:51 ` Jan Knutar
2006-03-08 8:39 ` Con Kolivas
2006-03-09 8:57 ` Helge Hafting
2006-03-09 9:08 ` Con Kolivas
2006-03-09 22:44 ` Peter Williams
2006-03-10 9:01 ` [ck] " Andreas Mohr
2006-03-10 9:11 ` Con Kolivas
2006-03-10 0:58 ` Peter Williams
2006-03-08 22:24 ` Pavel Machek
2006-03-09 2:22 ` Nick Piggin
2006-03-09 2:30 ` Con Kolivas
2006-03-09 2:57 ` Nick Piggin
2006-03-09 9:11 ` Con Kolivas
2006-03-08 13:36 ` [ck] " Con Kolivas
2006-03-17 9:06 ` Ingo Molnar
2006-03-08 8:48 ` Andreas Mohr
2006-03-08 8:52 ` Con Kolivas
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