linux-mm.kvack.org archive mirror
 help / color / mirror / Atom feed
From: Zan Lynx <zlynx@acm.org>
To: Con Kolivas <kernel@kolivas.org>
Cc: "André Goddard Rosa" <andre.goddard@gmail.com>,
	"Lee Revell" <rlrevell@joe-job.com>,
	"Andrew Morton" <akpm@osdl.org>,
	linux-mm@kvack.org, linux-kernel@vger.kernel.org,
	ck@vds.kolivas.org
Subject: Re: [PATCH] mm: yield during swap prefetching
Date: Wed, 08 Mar 2006 14:07:43 -0700	[thread overview]
Message-ID: <1141852064.21958.28.camel@localhost> (raw)
In-Reply-To: <cone.1141787137.882268.19235.501@kolivas.org>

[-- Attachment #1: Type: text/plain, Size: 2429 bytes --]

On Wed, 2006-03-08 at 14:05 +1100, Con Kolivas wrote:
> André Goddard Rosa writes:
> 
> > [...]
> >> > > Because being a serious desktop operating system that we are
> >> > > (bwahahahaha) means the user should not have special privileges to run
> >> > > something as simple as a game. Games should not need special scheduling
> >> > > classes. We can always use 'nice' for a compile though. Real time audio
> >> > > is a completely different world to this.
> > [...]
> >> Well as I said in my previous reply, games should _not_ need special
> >> scheduling classes. They are not written in a real time smart way and they do
> >> not have any realtime constraints or requirements.
> > 
> > Sorry Con, but I have to disagree with you on this.
> > 
> > Games are very complex software, involving heavy use of hardware resources
> > and they also have a lot of time constraints. So, I think they should
> > use RT priorities
> > if it is necessary to get the resources needed in time.
> 
> Excellent, I've opened the can of worms.
> 
> Yes, games are a in incredibly complex beast.
> 
> No they shouldn't need real time scheduling to work well if they are coded 
> properly. However, witness the fact that most of our games are windows 
> ports, therefore being lower quality than the original. Witness also the 
> fact that at last with dual core support, lots and lots (but not all) of 
> windows games on _windows_ are having scheduling trouble and jerky playback, 
> forcing them to crappily force binding to one cpu.
[snip]

Games where you notice frame-rate chop because the *disk system* is
using too much CPU are perfect examples of applications that should be
using real-time.

Multiple CPU cores and multithreading in games is another perfect
example of programming that *needs* predictable real-time thread
priorities.  There is no other way to guarantee that physics processing
takes priority over graphics updates or AI, once each task becomes
separated from a monolithic main loop and spread over several CPU cores.

Because games often *are* badly written, a user-friendly Linux gaming
system does need a high-priority real-time task watching for a special
keystroke, like C-A-Del for example, so that it can kill the other
real-time tasks and return to the UI shell.

Games and real-time go together like they were made for each other.
-- 
Zan Lynx <zlynx@acm.org>

[-- Attachment #2: This is a digitally signed message part --]
[-- Type: application/pgp-signature, Size: 191 bytes --]

  reply	other threads:[~2006-03-08 21:07 UTC|newest]

Thread overview: 43+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2006-03-07 23:13 Con Kolivas
2006-03-07 23:26 ` Andrew Morton
2006-03-07 23:32   ` Con Kolivas
2006-03-08  0:05     ` Andrew Morton
2006-03-08  0:51       ` Con Kolivas
2006-03-08  1:11         ` Andrew Morton
2006-03-08  1:12           ` Con Kolivas
2006-03-08  1:19             ` Con Kolivas
2006-03-08  1:23             ` Andrew Morton
2006-03-08  1:28               ` Con Kolivas
2006-03-08  2:08                 ` Lee Revell
2006-03-08  2:12                   ` Con Kolivas
2006-03-08  2:18                     ` Lee Revell
2006-03-08  2:22                       ` Con Kolivas
2006-03-08  2:27                         ` Lee Revell
2006-03-08  2:30                           ` Con Kolivas
2006-03-08  2:52                             ` [ck] " André Goddard Rosa
2006-03-08  3:03                               ` Lee Revell
2006-03-08  3:05                               ` Con Kolivas
2006-03-08 21:07                                 ` Zan Lynx [this message]
2006-03-08 23:00                                   ` Con Kolivas
2006-03-08 23:48                                     ` Zan Lynx
2006-03-09  0:07                                       ` Con Kolivas
2006-03-09  3:13                                         ` Zan Lynx
2006-03-09  4:08                                           ` Con Kolivas
2006-03-09  4:54                                             ` Lee Revell
2006-03-08  7:51                 ` Jan Knutar
2006-03-08  8:39                   ` Con Kolivas
2006-03-09  8:57             ` Helge Hafting
2006-03-09  9:08               ` Con Kolivas
2006-03-09 22:44                 ` Peter Williams
2006-03-10  9:01                   ` [ck] " Andreas Mohr
2006-03-10  9:11                     ` Con Kolivas
2006-03-10  0:58                 ` Peter Williams
2006-03-08 22:24       ` Pavel Machek
2006-03-09  2:22         ` Nick Piggin
2006-03-09  2:30           ` Con Kolivas
2006-03-09  2:57             ` Nick Piggin
2006-03-09  9:11               ` Con Kolivas
2006-03-08 13:36     ` [ck] " Con Kolivas
2006-03-17  9:06       ` Ingo Molnar
2006-03-08  8:48   ` Andreas Mohr
2006-03-08  8:52     ` Con Kolivas

Reply instructions:

You may reply publicly to this message via plain-text email
using any one of the following methods:

* Save the following mbox file, import it into your mail client,
  and reply-to-all from there: mbox

  Avoid top-posting and favor interleaved quoting:
  https://en.wikipedia.org/wiki/Posting_style#Interleaved_style

* Reply using the --to, --cc, and --in-reply-to
  switches of git-send-email(1):

  git send-email \
    --in-reply-to=1141852064.21958.28.camel@localhost \
    --to=zlynx@acm.org \
    --cc=akpm@osdl.org \
    --cc=andre.goddard@gmail.com \
    --cc=ck@vds.kolivas.org \
    --cc=kernel@kolivas.org \
    --cc=linux-kernel@vger.kernel.org \
    --cc=linux-mm@kvack.org \
    --cc=rlrevell@joe-job.com \
    /path/to/YOUR_REPLY

  https://kernel.org/pub/software/scm/git/docs/git-send-email.html

* If your mail client supports setting the In-Reply-To header
  via mailto: links, try the mailto: link
Be sure your reply has a Subject: header at the top and a blank line before the message body.
This is a public inbox, see mirroring instructions
for how to clone and mirror all data and code used for this inbox