From mboxrd@z Thu Jan 1 00:00:00 1970 Subject: Re: [ck] Re: [PATCH] mm: yield during swap prefetching From: Lee Revell In-Reply-To: References: <200603081013.44678.kernel@kolivas.org> <200603081322.02306.kernel@kolivas.org> <1141784834.767.134.camel@mindpipe> <200603081330.56548.kernel@kolivas.org> Content-Type: text/plain; charset=ISO-8859-1 Date: Tue, 07 Mar 2006 22:03:03 -0500 Message-Id: <1141786983.767.150.camel@mindpipe> Mime-Version: 1.0 Content-Transfer-Encoding: 8bit Sender: owner-linux-mm@kvack.org Return-Path: To: =?ISO-8859-1?Q?Andr=E9?= Goddard Rosa Cc: Con Kolivas , Andrew Morton , linux-mm@kvack.org, linux-kernel@vger.kernel.org, ck@vds.kolivas.org List-ID: On Tue, 2006-03-07 at 22:52 -0400, Andre Goddard Rosa wrote: > Sorry Con, but I have to disagree with you on this. > > Games are very complex software, involving heavy use of hardware > resources > and they also have a lot of time constraints. So, I think they should > use RT priorities > if it is necessary to get the resources needed in time. > The main reason I assumed games would want to use the POSIX realtime features like priority scheduling etc. is that the simulation people all use them - it seems like a very similar problem. Lee -- To unsubscribe, send a message with 'unsubscribe linux-mm' in the body to majordomo@kvack.org. For more info on Linux MM, see: http://www.linux-mm.org/ . Don't email: email@kvack.org